BTTD #33: What ELSE can do we with our games?

I’ve had some responses to my last newsletter about getting rid of games you don’t play any longer. I simply talked about how if games are gathering dust, there are going to be people out there that would like them. Perhaps give them away by finding a library or school that would take them. One

Read More »

BTTD #32: Making Room for More and Having Less

I recently moved stuff in my apartment around and had to organize a load of stuff. I rolled up my Kondo sleeves and got to work. One bookshelf is all fiction and one is all non-fiction. I have a stack of RPGs and a stack of board games. Here we are. Now, I love my

Read More »

BTTD #31: And now for something completely different. . .

A Different Kind of Gesture I bought lunch for a friend the other day. I live in the city so lunch is like $12-15 normally. Sometimes it’s higher and it’s never, ever less than that. It’s lunch. It’s a nice time! I paid and well, we just went on our way. Buying someone a meal

Read More »

BTTD #30: Glitches and Economics

Cough Cough. Continent Destroyed. Maybe I’ve been inspired by the recent news about, well, people getting sick and how it would affect your RPG. Having a plague hit your town or city can be a big instigator when it comes to your plot, but when that happens it’s usually clerics to the rescue. Boom with the

Read More »

BTTD #29: Using Prophecy in Your Game Plus Some Recommendations

Prophecies and Your Game Prophecies can drive a story forward whether you are writing fiction or running a game. They make this spooky prediction and sometimes awkward one (i.e. Oedipus Rex) about your life or the lives of people you love. Now in Greek fashion, those prophecies are a lock. You can’t get around them.

Read More »

BTTD #28: What Every Session Needs.

What Exactly Does a Session Need When we sit around a table, there is one expectation that everyone has: we are going to tell a story. Stories, regardless of your age or where you’re from, are vital to your existence and I think that’s why we love Tabletop and RPGs so much. (And yes, good

Read More »

BTTD #27: Delegation, Delegation and More Delegation!

You Don’t Have to Do It All A lot of people who want to run games get intimidated. (In some games they are a DM or Dungeon Master, some a GM or Game Master. Many games have different titles for the same role—the storytelling referee.) One reason people get intimidated is if the players go

Read More »

BTTD #26: When we are all stranded. . .

When We All Get Stranded Again, I’ve watched a lot of Lost in Space recently. A lot. And there is a lot that can happen when your group is stranded. There isn’t a villian per se, a huge orc that can throw fire or a seedy vampire who is manipulating the kingdom in the background. Being stranded creats a

Read More »

BTTD #25: Character Idea.

Character Idea FOR YOU! I have clearly stolen an idea from Of Mice and Men but I don’t care. I’d love to create a Warforged Monk; he speaks simply and eloquently. He quotes Ram Dass. “It is important to expect nothing, to take every experience, including the negative ones, as merely steps on the path, and to

Read More »